Cybertrain

HARDWARE & SOFTWARE TECHNOLOGIES FOR DESIGN
2020

THEMES
Interaction Design, Prototyping, Coding, Hacking

TEAM
Alex Landra, Pietro Lezzani, Kilian Re

The group played with the concept of the classic toy train, analogue and wooden, transforming it into an automated game that consists of building a path and making it run through Cybertrain, which thanks to motors, NFC readers and infrared sensors, will follow it autonomously, also changing his behavior. The project is about a working prototype of the train, powered by an Arduino nano, and a puzzle path with NFC tags.

WHAT THE GAME IS ABOUT
The aim is to build a path for the train with the puzzle pieces: some of them are special, and when the user turns on the Cybertrain and place it on the path, it will follow automatically the black line, and when it will pass over the special cards, it will change behaviour. In this way, the train will travel autonomously on the road build by the user, who can try infinite combinations of routes by changing the positions of the different puzzle pieces.

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HOW IT’S MADE
The entire vehichle is controlled by an Arduino nano, powered by a battery pack and it runs thanks to two motors. Cybertrain is able to follow automatically the path thanks to its IR sensors, positioned on the front of the toy, which can detect the difference between black and white, activating the motors only when they detect the black line. The speed change is possible thanks to an NFC reader placed under the vehichle: in this way, it can read the different tags that are placed inside the puzzle pieces. When the reader will detect the different tags, the system will automatically trigger the motors, influencing their RPMs and of course changing their speed.

For additional information about the project, please contact the team members:
Alex Landra
Pietro Lezzani
Kilian Re